Introduction into the world of Degenesis, its Cultures, Cults, and the history of the world
Featuring two A3 sized maps including Europe and Africa, and the Protectorate
Fully revised rule system, featuring new game concepts, improved Character Creation, flexible Ranking-System, Potentials
Fully revised combat systems: “Primal” & “Focus”. New mechanics for enhanced group play options
Bazaar introduces over 130 unique Cult Weapons and Equipment, Scrapper “Slotting & Salvaging" systems, "Weapon Slots & Modifications" and much more
Fully revised system for using Burn and other enhancements
8 Major Enemy Factions, 21 featured Clans, dozens of minor Enemies
Storytelling Chapter featuring tooltips and help for crafting unique campaigns in the world of Degenesis
Embargo establishes a unique adventure to introduce new players to the Rebirth Edition
Legacies provide a way to deepen a character’s backstory before a campaign begins, while Scars develops groups and how they interact with each other and the world around them.
Survival, Health, and Combat contain more tools than ever to both represent and deal with the dangers of the wastelands.
Energy and Economy explore unexpected aspects of the world; how to generate, store, and use electrical power, and how the Neolibyans manage and exploit their concessions, both of which let Players make their mark on a truly grand scale.
Dozens of new items revealed in Arsenal, Primal Ingenuity, and Artifacts, from the most primitive weapons ripped from the bodies of Psychonauts to incredible technology dating back before the Eshaton.
All previously published Potentials, along with over 80 new and original ones, collected in one place for the first time.
The mechanics of Memetics finally showcased in order to give Game Masters - or cunning Players - the tools they need to weave a memetic net across the land.