Welcome to Franka. It’s the year 2596. Death lurks in the shadows of the swamps and hatred breeds in the hearts of the envious. To the north, spores fall from the sky, to the south, there are rumors of war. For ten years, Lady Luck has smiled on Hamza and inspired the Raider to ever-riskier endeavors. However, the frenzy of success draws enemies into the orbit of the Neolibyan Raider. They lust for his wealth, his power, and his reputation. In their eyes, Hamza bleeds out the land; he is the source of the depletion of Franka and needs to die.
The chainsaws are well oiled, the revolvers are loaded, and the rage burns. The smell of an imminent rebellion mingles with the salty sea breeze – one spark, and the time of peace will be over. Forever.
This book reveals the details of the machinations on the southern coast of Franka and leads experienced Players even deeper into the world of DEGENESIS.
208 Pages, Full Color
“GOLD AND ARTIFACTS” describes the region, the country, and its people including Toulon, the pivotal site for the events of the adventure and starting point for upcoming campaigns.
“THE SERPENT’S NEST” examines the abysses of the human soul in all of the parties involved and takes a closer look at the dramatic developments to come.
The adventure “OPERATION MIRAGE” throws the Players right into the inferno of terror and violence.
The last chapter “DAY OF THE PHOENIX” ties up loose ends and leads the characters deeper into a vortex of vindictiveness and bloodlust so that Game Masters can continue the campaign on their own.
THE KILLING GAME is a mixture of adventure, sourcebook and background information, all rolled into one book that offers material for countless gaming sessions on the banks of the Rhône and ties into past and future stories set in the world of DEGENESIS.